Greetings from the Ethernal,
New Food Bank feature
A “Food” mechanism has always been designed into the dungeon gameplay. Since our game is built on-chain, every move a player makes requires gas (fee in $MATIC) to be paid. We let players pay once for “Food” which pays for all transactions, instead of paying for gas on every move (with annoying pop-ups). Players are incentivized to move in the most efficient way possible to optimize their “Food” usage.
For our Alpha, we’ve been testing “Daily Food” on Discord with our playtesters: every day at 3 PM (ET) we sent some $MATIC to players that messaged us for “Food”. Our new Food Bank feature allows players to claim free “Food” inside the game. Based on a curve, the amount of “Food” a player can claim depends on the total $MATIC balance in the Food Bank. Food Bank’s balance increases with more activities in the dungeon. I will share more details about this design in a future post.
💀 Monsters & combat
Combat with bare hands feature
Call for help feature
Drop & spawn rate updates
Monster stats updates
Monster display updates
New class-specific gear
Gear durability and stats updates
Uncommon gear update
Select all items in vault transfers
☄️ Dungeon Keeper
Change room names
Paying taxes for foreclosed rooms
🤖 Dungeon Bot
Notifications for all activities
Claim free food from the Food Bank
Healing cost update
More caching optimization
… and lots of bug fixes
Ethernal x Hermippe Limited Art
Want to be an Alpha tester?
You can still reserve a key by following us and tweeting “open sesame” to @EthernalWorld. Or message us in #🗝️keys🗝️ on our Discord.
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